Godtland Software - Books Directory

Currently we have six books available.

Do-It-Yourself Java Games

An Introduction to Java Computer Programming

Do-It-Yourself Java Games teaches the basics of Java programming as you create text-based puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more.

Do-It-Yourself Java Games is the first book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


More Do-It-Yourself Java Games

An Introduction to Java Graphics and Event-Driven Programming

More Do-It-Yourself Java Games teaches the basics of working with color, graphics, and many forms of user interface as you create card games, dice games, mazes, word games and many more puzzles and games.

More Do-It-Yourself Java Games is the second book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


Advanced Do-It-Yourself Java Games

An Introduction to Java Threads and Animated Video Games

Advanced Do-It-Yourself Java Games teaches you to add animation and sound to computer games as you develop advanced programming skills: abstract classes and interfaces, state driven programming, and model/view/controller design.

Advanced Do-It-Yourself Java Games is the third book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


Do-It-Yourself Multiplayer Java Games

An Introduction to Java Sockets and Internet-Based Games

Do-It-Yourself Multiplayer Java Games teaches you to use Java sockets and TCP/IP to create games to play with your friends within a home network or over the internet.

Do-It-Yourself Multiplayer Java Games is the fourth book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


Create Market-Ready Java Programs

Easy Installer, Trial Version, Secure Online Sales and More

Is this your story? You just finished writing a great Java program and you would like to share it with others, maybe even sell it. Even if your program works great on your computer, you have much more to consider if you want to make it easy for others to use. It's time to make your program market-ready.

Create Market-Ready Java Programs: Easy Installer, Trial Version, Secure Online Sales and More demonstrates how to automate bundling your program, all its resources, and a minimal Java runtime environment into a single, downloadable, signed file that will easily and properly install your program into the Windows environment. You'll learn to create a trial version, add some piracy protection, sell your program securely online, and much more.

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Create Your Own Mobile-Friendly Online Store

Add a Free Shopping Cart to Web Pages that Adapt to Screen Size

Do you have something you would like to sell online? Would paying to use existing online stores or e-commerce software cut too far into your small profit margin? By creating your own online store, the only selling fee you would need to pay is the PayPal transaction fee, which is only charged when an item is sold.

Create Your Own Mobile-Friendly Online Store: Add a Free Shopping Cart to Web Pages that Adapt to Screen Size shows you how you can easily, safely, and securely sell goods and services from your website, with minimal fees, by using PayPal. You'll create your own custom store web page from a template that displays equally well on phones, tablets, and computers. You'll be able to sell physical goods, accept online registrations, and securely sell downloadable digital goods, while making use of many no-cost tips and techniques to market your product and help people find your website.

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