Publisher: Godtland Software Corporation
Publication Date: August 26, 2014
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a dice game, a word game, and a card game. This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.
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FOR IMMEDIATE RELEASE
Create Dice Games, Word Games, Card Games and More, Yourself
ROCHESTER, MN - August 26, 2014 - Annette Godtland just published her second book in the Do-It-Yourself Java Games series. Her new book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming, guides the reader to create more colorful, more interactive puzzles and games. Through her books, Annette hopes to inspire others to try computer programming.
What Makes These Books Unique? Unlike most other programming books, each Do-It-Yourself Java Games book leads the reader to create a variety of complete programs.
The Do-It-Yourself Java Games books take a try-it approach to teaching. Annette feels people can often learn more by doing than by reading. Starting with the first lesson, the reader is encouraged to try writing program code and see what happens.
The Do-It-Yourself Java Games series of books are designed for e-readers. Click the link below every fill-in-the-blank program listing to see the answer. Bookmark the glossary and follow the links to pages with more details. Search for lesson summaries to review all the lessons. None of these functions is possible with a paper book.
The Games - The first book in the series, Do-It-Yourself Java Games: An Introduction to Java Computer Programming, taught the reader to complete thirteen different programs. These text-based programs led the reader to learn Java programming fundamentals. The first book included games like Choose an Adventure, Secret Code, Hangman, Crazy Eights.
The second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven programming, leads the reader to complete ten different programs, while learning to use windows and dialogs, keyboard and mouse input, and photos and images. The games include several tile puzzles, a dice game, a word game, a card game, and others.
Both the try-it approach used, and the programs created, were specifically chosen to appeal to people who like to solve puzzles. Annette hopes young and old alike will enjoy the programming discoveries, the puzzle and game programs they create, and the satisfaction of doing it themselves.
About the Book - More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland was published as a Kindle book on August 26, 2014 by Godtland Software Corporation. A Kindle device, one of the free Kindle Reading apps, or a browser is required for reading this book. The book may be purchased at www.amazon.com. Larger orders with quantity discounts may be purchased at www.godtlandsoftware.com/DIYJava/BuyNow.html.
About the Author - Annette Godtland is a Java programmer, an author, and publisher. Annette has been a computer programmer for 34 years. She holds a Bachelor of Science degree in Computer Science, Math, and Math Education. She created and taught a computer programming class for the Gifted and Talented Education (GATEway) program at a local elementary school for 3 years. Annette also wrote and published the book This Little Program Went to Market: Create, Deploy, Distribute, Sell, and Market Software and More on the Internet at Little or No Cost to You. Read more about Annette's books and software at www.godtlandsoftware.com.
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