Godtland Software - Product Directory

Currently we have four books and fifteen software products available. But please check back often as many more products are yet to come.

Books

Do-It-Yourself Java Games

An Introduction to Java Computer Programming

Do-It-Yourself Java Games teaches the basics of Java programming as you create text-based puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more.

Do-It-Yourself Java Games is the first book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


More Do-It-Yourself Java Games

An Introduction to Java Graphics and Event-Driven Programming

More Do-It-Yourself Java Games teaches the basics of working with color, graphics, and many forms of user interface as you create card games, dice games, mazes, word games and many more puzzles and games.

More Do-It-Yourself Java Games is the second book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


Advanced Do-It-Yourself Java Games

An Introduction to Java Java Threads and Animated Video Games

Advanced Do-It-Yourself Java Games teaches you to add animation and sound to computer games as you develop advanced programming skills: abstract classes and interfaces, state driven programming, and model/view/controller design.

Advanced Do-It-Yourself Java Games is the third book in the Do-It-Yourself Java Games series. These books use a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll discover how, when, and why Java programs are written the way they are.


This Little Program Went to Market

Create, Deploy, Distribute, Sell, and Market Software and More on the Internet at Little or No Cost to You

This Little Program Went to Market teaches you how to sell almost anything on the Internet. Step-by-step instructions take a computer program through the entire process of creation, deployment, distribution, sales and marketing. All the tools you'll use are available for free. Great for:

  • Create a Web site and launch an Internet sales and marketing process
  • Make your computer programs "market ready"
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Software


Baker's Dozen Solitaire - Free

The object of Baker's Dozen Solitaire is to move four rows of thirteen cards to the four top foundation stacks. You may move only one card at a time. Each foundation stack must be started with an ace. Cards may be moved to the foundation stacks in increasing numerical order and must be of the same suit. Each foundation stack ends with a king. Cards of any suit may be moved to other columns, but they must be placed in decreasing numerical order.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Batch Watermark

Use Batch Watermark to mark your images:

  • Copyright your images. Promote yourself. Have fun!
  • Drag-and-drop makes it easy to mark many images at one time!
  • Mark a batch of images all at once or preview each image before it is marked.
  • Many options to customize your watermark and marked image.

Defaults make it easy. Options leave you in control.

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Blitz - Free

Blitz is a popular card game also known as Scat or 31. Try to get 31 points in one suit or rap if another player might have fewer points. But beware, anyone who raps with the worst hand must pay double.

This free game is one of the 8 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games by Annette Godtland.

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Click It Tourney Tracker

Use Click It Tourney Tracker to track team wins and losses as well as score how your friends do in picking the teams they think will win the tournament. Some if its hightlights include:

  • Quick and easy click interface
  • Import participant data from prior tournaments
  • E-mail picks and standings to participants
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Framed - Free

Clicking tiles in Framed will turn groups of lights on or off. The goal is to form a frame of lights.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Greedy - Free

The object of Greedy is to achieve the highest score you can in ten rounds. Increase your score by rolling the dice as many times as you want. But don't be too greedy; if you have a bad roll, you could lose all your points!

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Guess My Color - Free

The goal of Guess My Color is to match the target color by adjusting the red, green, and blue hue of the sample color.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Image Resizer - Free

Image Resizer can be used to resize and crop a JPEG file to any size while maintaining its original proportions.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Maze Generator - Free

Maze Generator can generate a random maze of any size. It will generate either a maze or an anti-maze. In an anti-maze, you can only cross lines and cannot move through open areas.

The object of the game is to move the green ball to the red ball by pressing cursor movement keys.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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My Timer - Free

My Timer counts down the number of seconds from any start time and beeps when the timer reaches zero.

This free game is one of the 8 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games by Annette Godtland.

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Sliding Tiles - Free

The object of Sliding Tiles is to slide the image tiles back to their positions in the original picture.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Speed Words - Free

Make as many other words as possible from the letters of a random seven-letter word, in sixty seconds.

This free game is one of the 8 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games by Annette Godtland.

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Watch Your Step - Free

The goal in Watch Your Step is to reveal all the safe terrain without stepping on a black hole. The numbers show how many squares of neighboring terrain have holes.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Wizard of Yes/No - Free

The Wizard of Yes/No can help you make yes or no decisions.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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Word Builder - Free

The object of Word Builder is to build words using all the tiles on the board. You receive points for each letter used. The longer the word, the more each letter is worth.

This game comes complete with a dictionary of more than 168,000 words.

This free game is one of the 10 different puzzle and game programs you will be taught to write yourself if you follow the instructions in the book More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming by Annette Godtland.

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