Every player must download and run the free Contract Whist program.
One player (the host) must also download and run the Contract Whist Server program.
Download the free evaluation version of the Contract Whist Server program (limited functionality):
$25 to Register to unlock full functionality:
2-8 players. Play online with family and friends, over the internet or across a home network
Contract Whist is a trump and trick-taking card game, played in 13 hands. Each hand, each player bids on (makes a contract for) how many tricks they will try to take, based on their cards and the assigned trump suit for that hand. Each hand, the players receive one less card than the previous hand.
Before you can play the game, one player, the host, must start a game. Learn more about hosting this game.
After the host has started the server, each player should start the Contract Whist game on their own computer and enter the port, IP address, and player name exactly as instructed by the host.
Players are arranged in the order in which they join the game. Cards will be deealt when the last person arrives.
Contract Whist is played in 13 hands: everyone is dealt 13 cards for the first hand, 12 for the next hand, 11 for the next, etc. until the last hand, when everyone gets one card.
The score card indicates the number of cards and the trump suit in each hand, and circles those values for the current hand.
Each player in turn must bid (make a contract) for how many "tricks" they will try to take. The last person bidding is not allowed to bid a number that makes the total bids equal to the total tricks available. The score card shows everyone's bids in parentheses. The number of tricks bid over or under the total available is shown below all the bids.
The first player (person who bid first) plays a "lead" card by clicking on a card in his hand. The other players each take a turn playing a card.
Whoever played the highest trump card, or highest card that follows the lead suit if no trump cards are played, takes the trick. The person who takes the trick leads the next round. The number on your tricks pile indicates how many tricks you've taken so far.
At the end of a hand, if you win fewer tricks than you bid, you earn zero points for the hand. If you win more tricks than you bid, you earn one point for each trick you took. If you win the same number of tricks as you bid, you earn one point for each trick you took plus ten bonus points. The number of points you earned in the hand is shown on the score card with a "+" sign. Your total score for the game so far is shown on the next line.
The winner is the player with the highest score at the end of the game.
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