I just published my latest book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. It teaches you how to write 10 more great puzzles and games. I thought the games were so much fun that I decided to make finished copies of the games available for anyone to download and install on a Windows computer. Find these 10 free games listed on the Godtland Software Products page.

Baker's Dozen Image

Baker’s Dozen Solitaire – Free

The object of Baker’s Dozen Solitaire is to move four rows of thirteen cards to the four top foundation stacks. You may move only one card at a time. Each foundation stack must be started with an ace. Cards may be moved to the foundation stacks in increasing numerical order and must be of the same suit. Each foundation stack ends with a king. Cards of any suit may be moved to other columns, but they must be placed in decreasing numerical order.

Framed – Free

Clicking tiles in Framed will turn groups of lights on or off. The goal is to form a frame of lights.

Greedy – Free

The object of Greedy is to achieve the highest score you can in ten rounds. Increase your score by rolling the dice as many times as you want. But don’t be too greedy; if you have a bad roll, you could lose all your points!

Guess My Color – Free

The goal of Guess My Color is to match the target color by adjusting the red, green, and blue hue of the sample color.

Image Resizer – Free

Image Resizer can be used to resize and crop a JPEG file to any size while maintaining its original proportions.

Maze Generator – Free

Maze Generator can generate a random maze of any size. It will generate either a maze or an anti-maze. In an anti-maze, you can only cross lines and cannot move through open areas.

The object of the game is to move the green ball to the red ball by pressing cursor movement keys.

Sliding Tiles – Free

The object of Sliding Tiles is to slide the image tiles back to their positions in the original picture.

Watch Your Step – Free

The goal in Watch Your Step is to reveal all the safe terrain without stepping on a black hole. The numbers show how many squares of neighboring terrain have holes.

Wizard of Yes/No – Free

The Wizard of Yes/No can help you make yes or no decisions.

Word Builder – Free

The object of Word Builder is to build words using all the tiles on the board. You receive points for each letter used. The longer the word, the more each letter is worth.

This game comes complete with a dictionary of more than 178,000 words.

Related posts:

  1. More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
  2. Do-It-Yourself Java Games: An Introduction to Java Computer Programming
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  4. Welcome to This Little Program Went to Market
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More Do-It-Yourself Java Games

More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a dice game, a word game, and a card game.

This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming. Read more.

Do-It-Yourself Java Games

Do-It-Yourself Java Games: An Introduction to Java Computer Programming uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them.

Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are. Read more

Step-by-Step Tutorial

Many of the tips, techniques, and tools discussed in this blog are demonstrated in a detailed step-by-step tutorial in the book, This Little Program Went to Market, by Annette Godtland.

The book takes a computer program through the entire process of creating, deploying and distributing a program, then selling and marketing it (or any other product) on the Internet. Read more.